Final Fantasy X Walkthrough

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Zanarkand - The Beginning

 

Make sure, as you start out, to talk to everyone. Continue to follow the

general path until you get to the Blitzball Stadium. Push through the crowd,

and watch the little movie scene take place. Tidus gets into the Sphere Pool

and starts to play Blitzball. As Tidus goes for his Sphere Shot, a fireball

crashes into the stadium, destroying it. Tidus falls to the rubble below.

 

Now that you have some control, go ahead until you find Auron. He will tell you

everything. Follow the path once more, going away from the Stadium. As you

continue, you will eventually see a large creature emerge from the sky and

crash into a building. All of a sudden, battle ensues.

 

[BATTLE - Sinscales]

 

Cut through the enemies with the brand new Longsword that Auron gave you. Use

your attack command and only attack the enemies that you need to kill to

advance pass them. Continue to cut through and run until....

 

Boss Fight!

SIN SCALE AMMES

HP: 2400

Steal Items: Nothing

 

Your first true battle ! Make sure to just keep using your normal attacks.

Follow the directions to use Auron’s _Overdrive_. The enemy cannot kill you, so

do not bother healing. The Sinspawn can get you to 1 hp, but nothing more. The

enemy dies when you cut off all of the dangling tentacles on the top.

 

 

Now, proceed to the Save Sphere Lvl 1, which is marked by a white square on

your mini-map. Go ahead and activate it. Whenever you interact with it, it

Replenishes your party’s Hp and MP completely. After that, continue down the

path until Tidus and Auron get attacked by hundreds of Sinscales. Keep fighting

until Auron alerts you that you should attack the Tanker to the right. So

attack it until it explodes, disabling all the Sin Scales nearby.

 

Auron tells you to continue. By now, he tells you that huge Waterball attacking

the city is Sin, a super-powerful enemy. Auron lifts you up, and Sin

subsequently takes both of you away.

 

Tidus finds himself in what seems to be water. Press and hold O to dive, and

move around. Go and talk to the person on the ledge below.

 

---

Al Bhed - Lost at Sea

 

Tidus wakes up all alone in the middle of a cold ocean or sea. Press O to dive

and move towards the red triangle on the mini-map. On the far left, there are a

few secrets there including a treasure chest, so check that out before heading

up the middle. After that, head up the middle, up the stairs.

 

After that, there is a save sphere, so go ahead and use it to save and heal.

Continue northwards and take the left pass, which seems to be a dead end. Grab

the treasure at the end, and continue northwards on the main path. The bridge

breaks apart, and you are dumped in the sea.

 

[BATTLE - Sahagins]

 

These fish are easy to beat. After taking out two of them though, watch out !

 

[FIXED FIGHT - Geosgaeno]

[32,000 HP]

 

Thankfully, this is a fixed fight, so do not bother healing. After the big fish

kills the small one you were fighting, it sees you. Just attack until your low

on HP, then it takes over. Tidus will automatically run from the fight and

barely escape.

 

Now you are in a freezing cold place. You need to build a fire in the center,

so head into the room by the Save Sphere and get the Flint in the chest. Go

back to the main room and go through the northern door to get the Withered

Bouquet. Go back to the main room and build the fire.

 

[BOSS - Klikk]

[1500 HP - 5 AP - Steal Grenades]

 

Tidus falls asleep and wakes up to a burned out campfire and a boss fight.

Start out by just attacking. Whenever you get to 200 HP, use a normal or

hi-potion. Keep attacking until a group of Al Bhed bust down a door and come

into the room. The girl, who is wearing a costume, will join the fight. Use

your new grenades to kill the beast, or just continue to attack it. After the

fight, you are approached and taken against your will.

 

---

Al Bhed - The Ship

 

Tidus is taken aboard with people who speak the Al Bhed language. You can start

to translate their language by collecting dictionaries, and each one will

automatically translate 1 Al Bhed letter to English. So once you gain control,

check out the deck for a yellow square book and get it. Go and talk to a person

on the ship and see if it translates some of the letters into English. If it

does, the letters appear in pink. After you are done checking out the ship,

talk to the lady who helped you in the fight back against the Klikk.

 

---

Al Bhed - Salvage the Treasure

 

Tidus will dive into the water and you are prompted to follow the red triangle

on the mini-map. Dive below the water and go until you reach the ship. You may

get in random battles with weak enemies, just ignore them.

 

Once on the underwater ship, go to the Save Sphere to save the game. Keep on

going through the ship, following the red triangle on the mini-map. You will

need to unlock a few doors using computers.

 

On your way out, be prepared to fight a giant squid!

 

 

Anot BOSS - Tros]

[2200 HP - 8 AP - Steal Grenades]

 

her easy fight ! Keep on using normal attacks, and using grenades you steal

from the boss to attack. The boss will go to the other side of the room. A

tutorial will appear on trigger commands. So press left when your turn comes

and choose stand by to heal up. After that, the boss will attack you. After

more attacking, the boss will go to the other side again. This time, when your

turn comes up, press left and select Pincer attack. You will surround the boss.

Now just keep attacking and heal if your HP dips below 150. Easy fight, huh?

 

After the fight, follow the red triangle on the mini-map back to the ship.

 

---

Al Bhed Ship - Sin Reappears

 

Shortly after getting back, Sin appears! Where will you end up this time???

 

---

Besaid Island - Intro

 

After you awaken, go and chat with the local Blitzball team. Talk to them

multiple times and get some items. Wakka is the coach of the Blitzball team,

and although he has never won a game, he always does his best. Explore the bay

and coastline to find some items.

 

Wakka will lead the way back to his village, so follow him. You get to a point

where he shoves you into a small creek. Take this time to check out the area

and explore. Collect items, then head to the next place, which leads to the

village.

 

---

Besaid Village - Exploration

[Important Items: Al Bhed Primer vol. II]

 

Ok, head on through and meet the two Crusaders. After this, head to the

village. Once there, Wakka will ask you if you know the Prayer. Your answer

will not make a difference at all. After Wakka tells you the prayer, he points

out the Crusader's Lodge and tells you to explore.

 

So head on over to the Crusaders Lodge right now. Talk to everyone inside, and

save the game if you need to. The Crusaders say they are warriors, dedicated to

keeping the villages safe, and that defeating Sin isn't their purpose. Leave

the lodge, and explore some more. Before heading into the huge temple, check

out the shops and people. You can buy some Potions in one on the tents on the

left. Stock up right now. After that, head on to the huge temple to the north.

 

Head on up the stairs in the middle to start a little chat about Summoners. The

guys are very religious, and Tidus goes with the “Sins Toxin” excuse to save

his butt. Well, after the little "chat", head on outside and go back to Wakka’s

Tent on the right hand side. Take a nap there.

 

When Tidus wakes up, head back to the temple. Inside, go and talk to everyone.

It won't take long before Tidus feels he has to be a hero, and he climbs the

central stairs.

 

---

Besaid Temple - Cloister of Trials

 

Good ‘ol Tidus, breaking every single rule that he doesn't know of. It was bad

enough he didn't know the prayer, and worse that he told the people he didn't

know what a High Summoner was, but now Tidus has gone into an area that is

sacred and only to be accessed by Guardians and Summoners. Well, might as well

continue.

 

Go ahead and examine that ugly gold colored glyph on the wall. Doing that

reveals a tealish colored glyph. Examine it and it opens up a path. Head on

down the stairs until you see a green, glowing sphere. Pick it up, and continue

down the stairs. Put the sphere into the door, and it opens! Now, take the

sphere back out. Go through the open door until you find an area on your left

that can hold a sphere. Go ahead and put the sphere in and magically you are

rewarded with a Destruction Sphere. Ignore it for now though. Continue down the

hall until you see two walls, with a bunch of white symbols on them. Examine

them all until a door opens to a sphere. Take that sphere and put it into the

pedestal across the hall. Push the pedestal into the room that appears. Go back

and grab the destruction sphere before doing anything else, and insert it into

the hidden room that had all the blue lines going into a sphere. Insert it

there where you grabbed the sphere and an opening is revealed. Go inside and

get the prize, a Rod. Go back to the pedestal and push it across until it snaps

in place into an indention in the ground. Puzzle Completed.

 

---

Besaid Temple - The Fayth

 

Ok, from here on, it’s just about all controlled for you. Just pay attention to

what everyone says, until you exit the temple.

 

---

Besaid Village - The Summoning

 

Head on out and watch as Yuna, the new summoner, tries out her summoning

skills. A Summoner can call out huge beasts in battle (known as Aeons). They

will fight in place of your party until they die, or you dismiss them. When

they are dismissed or get KOed, your party comes back ready for battle. You may

heal Aeons at any Save Sphere.

 

Talk to everyone after watching the Aeon, however don't talk to Wakka until

last. Once you're done chatting, choose the Sleep option after talking to

Wakka. In your dream, talk to everyone. When Tidus awakes, examine the front of

the checkout counter at the lodge, to get the next Al Bhed book. That makes 2

so far.

 

Head outside and Wakka will give you his brother’s Sword, the Brotherhood. Go

ahead and equip it. You will get 2 new party members, Yuna, the summoner, and

Lulu, the Black Mage.

 

---

Besaid Village - Story line Clear Up

 

So what is happening, you might ask? Summoners are trained from the time that

they choose their destiny, to become summoners. They are fighters, who journey

to every temple in the World of Spira (called the Pilgrimage). They pray at

each temple, praying to defeat Sin. The Fayth at each temple, rewards a

summoner with a new Aeon. After visiting all the temples, a summoner journeys

to get the Final Aeon, which has the power to defeat Sin. The summoner defeats

Sin, and gives the people 10 years of peace (or Calm) until another one is

born. That is a summoner’s journey, to give people 10 years with no Sin. Wakka

believes Sin is Spira’s punishment for letting things get out of hand

(especially because Machina where used to kill). That’s the story line thus

far, however it is time to begin the Pilgrimage. Also note that Wakka and Lulu

are both Yuna's Guardians, people sworn to protect a summoner.

 

---

Besaid Mountain - The Pilgrimage Begins

 

Head out of the Village once everyone has joined the party. Exit from the

South, and head up the mountain where Tutorial Battles ensue. If you want a

quick run-down of it, here it is:

 

Flying Monsters    - Use Wakka, Use Lulu

Grounded Monsters  - Use Tidus, Use Lulu

Elemental Monsters - Use Lulu

 

After that, continue up the path, following the mini-map the whole time. When

you reach the summit, have Tidus pray at the rocks if you want him too. Wakka

says that the day that his brother Chapuu didn't pray, was the day he died. So

make the choice, pray or not. It won't make a difference, just for Wakka's

emotional reasons. Walk around and continue, until, all of a sudden, something

attacks! It’s the beast you saw at the temple (if you were paying attention).

 

[BATTLE - Kimahri]

[750 HP - 0 AP - Steal Nothing]

 

This is an easy fight. Keep attacking like normal, and use the Overdrive if it

comes up. Use a potion if your HP hits 150-200. You did _remember_ to buy them,

didn't you? Just keep it up and he (enemy) will quit. Watch how many healing

items you use up though, unless you have over 10, limit the healing in battle,

you really need them in an upcoming fight. Don't worry about that though.

 

Join Up! Kimahri is part of the party now. Go into battle with him, and you

should get a tutorial fight with him. But here is the Tutorial fight rundown.

 

High HP enemies  - Use Kimahri

Powerful Enemies - Use Yuna

 

Continue on until you reach the boat, but before leaving, speak with the

townsfolk to get a bunch of useful items. Board the boat, and head off !

 

---

SS Liki - Trouble Brews

[Important Items - Al Bhed Primer vol. III]

 

Finally! A small break from all the noise, fights, and people! Talk to

everyone, including Wakka and explore the Ship! Below deck, you can find a

merchant, O'aka. He overcharges for most things, but is nearly everywhere in

the game. If your feeling nice, loan him cash. It will let O'aka buy rare items

for him to sell in his shop, but watch how much you give him. Potions are the

best bet right now. Make sure you have at least 5 Phoenix Downs and 10 Potions.

Talk to the Blitzball team, and check everything out. After you're done taking

a break, go ahead and look for the Al Bhed Primer vol. III. If you find it,

great. It is in the Power Room. After that, head on deck and talk to Yuna.

 

It won't take long after talking to Yuna that everything gets deadly. All of a

sudden, the ship starts to shake, and people run onto the deck. Someone yells

out "SIN !". Not good. Get ready for a fight too. After the crew harpoons Sin,

your taken into battle.

 

[MINI-BOSS - Sins Fin]

[2000 HP - 10 AP - Steal Nothing]

 

3 Sin-scales are on deck, not to mention Sin itself. Kill off 2 of the

sin-scales. If you kill all of them, Sin just gives you more to kill. With only

1 left, bring in Wakka, Lulu, and Yuna into battle. Have Yuna summon her brand

new Aeon (Valefor). Every action an Aeon does will increase its overdrive. So

attack Sin with thunder. When your Overdrive fills up, unleash the Energy Ray

onto Sin, most certainly killing him. If the Aeon cannot pull it off, and dies,

then start attacking Sin with Wakka’s normal attack and Lulu’s magic. Heal with

a potion the second you drop below 200 HP. Sin won't take long to beat.

 

Sin is scared off, and not long after, Wakka notices Tidus is gone and a

Harpoon is missing. Wakka dives into the water only to find...

 

[MINI-BOSS - Sinspawn Echuilles]

[2000 HP - 12 AP - Steal Nothing]

 

Oh great, now you only have Wakka and Tidus, so first things first. If you drop

to 200 HP, heal up. And always make sure the enemy has Darkness inflicted on

it. So try to use Wakka’s Dark Attack every 3-4 turns. Keep using your normal

attacks, and your overdrive whenever needed. Heal when needed and keep up the

fight. Do NOT attack the Piranha, just the Sin Spawn. After plenty of attacks,

it goes down.

 

---

Kilika - Recovery Operation

[Al Bhed Primer Vol. IV]

 

Well, after defeating the Sinspawn, the next place you can control is here. So

watch the movies as Sin attack Kilika, and you arrive there. You will gain

control soon. Keep going west, where Yuna performs a sending.

 

---

Kilika - Story line Clean Up

 

Time to explain what is going on.

 

Ok, first off, whenever, and wherever Sin goes, it leaves behind creatures

called Sinspawn to clean up the place, kill anyone left, etc. Sin is always

known to return for its spawn. What you fought with Wakka and Tidus was a

Sinspawn.

 

Next, a summoner has another job; The sending. This is where a Summoner

performs a dance to send the spirits of a person into the Farplane, and the

Farplane is where these spirits live. Not all people’s spirits are sent though.

Sometimes a bond between the real world and a person is so strong, that the

spirit stays on the planet. This isn't good, because the spirits are

uncontrollable and act like fiends in the real world.

 

---

Kilika - Departure

 

Not too much time is spent in Kilika. Go and speak with Wakka on the far right

side of Kilika. Before that, check out the town. An Al Bhed Primer is in the

Bar, which makes 4. Check out the shop and buy any extra items too. Talk with

Wakka, and make your way on to the temple. Head west to enter the forest.

 

A Tutorial battle comes up about Lancet. You use Lancet from Kimahri to learn

new overdrives for him. So in the tutorial fight, use it and learn Seed Cannon.

Whenever you find an enemy with a strange ability, try Lancet 3 times. After

that, proceed and find Lord Ochu.

 

[OPTIONAL BOSS - Lord Ochu]

[4649 HP - 40 AP - Steal Nothing]

 

This can be hard or easy. Start by bringing in Wakka, Lulu, and Yuna. Have Yuna

summon an Aeon and fight using Fire Magic. If the Overdrive comes up use it.

Have the Aeon fight to its death, and after that, keep Yuna in the party to use

cure magic and esuana to heal poisoning. Try to keep everyone at Full HP

throughout the fight by using Yuna. Have Lulu keep casting Fire, and switch

between Wakka, Kimahri, and Tidus to use normal attacks. After a while, Ochu

goes down. Ouch.

 

Go to the Save Sphere and heal if needed, and prepare to save. A bit of a long

path ahead. Don't bother exploring, no useful items here. Just follow the River

as it curves north.

 

---

Kilika Temple - Sinspawn Again

 

Once you get to the temple stairs, everyone races up. Talk to Lulu and then

save the game. At least use the Save Sphere to heal. Head on up and find...

 

[BOSS - Sinspawn Geneaux]

[3000 HP - 53 AP - Steal Nothing]

 

Sure, there are Boss fights every 10 minutes it seems, but this is easy. Attack

the tentacles behind you with everything you have. When they go down, direct

all fire magic, Aeons, and attacks at the main part. This thing will go down

FAST. Follow a new rule, if you dip to 300 HP, heal. Use Yuna for healing

instead of potions.

 

After the fight, go to the nearest Save Sphere, heal and save your game. Head

to the temple and meet a few Rivals. Seems Wakka is being friendly, but not

those Luca Goers. You will beat them come tournament time though, so for now

proceed to the central stairs, only to remember you're not a guardian. You have

to wait until they come back, so check the place out.

 

A few steps, and it seems Yuna’s Rival summoner comes up to you. Her and her

Guardian throw you down into the Cloister Of Trails. Once Tidus realizes he

can't be there, he notices the elevator platform isn't working. Oh well, might

as well continue onwards.

 

---

Kilika Temple - Cloister of Trials

 

Yay, more puzzles. The first thing you see is a pedestal. Approach it and take

the nice fiery Kilika Sphere. Put that sphere into the slot by the door,

causing it to burn. Grab the sphere and head on through the door. Put the

sphere into the slot on the north wall. Take it out, and put it in the slot on

the left wall. Touch any Glyphs that appear, thus opening up a wall. Take the

blue sphere from the Pedestal and put it into a slot on the right side. GO

through the wall opening and into a room with fire. Step on the symbols on the

floor causing the pedestal to appear in the room. Take the red fiery sphere

from the right wall and pop it into the pedestal. Now place the blue sphere

form the previous room into that slot which ignites the fire. The fire is

burned out. Push the pedestal into the slot on the floor and cross the gap. Go

ahead and place the sphere you found down in the gap by the northern door. Take

it out, burning the door, and make your way through.

 

---

Kilika Temple - The Fayth

 

About time! Well, first of all you get in trouble for coming down here. You

explain what happened and that clears your name. Speak to everyone a few times

and walk around. Eventually Yuna comes through the door, exhausted. She has

been granted the Aeon Ifrit for her praying. Leave the temple, and head back to

the village of Kilika.

 

---

Kilika - The new Ship

 

When you arrive at Kilika, go down to the ocean docks and depart on the new

ship with your party.

 

---

SS Winno - Exploration

[Important Items: Al Bhed Primer vol. V.]

 

Important: DO NOT inspect the Blitzball on deck yet

 

Go under the ship, and find O'aka. Lend him some cash since all those fights

should have made you rich. You do not need too many potions, since you should

be healing with Yuna. Get 5 potions, unless you already have them, just for

emergencies, and don't worry about having more than 3 Phoenix Downs. Lend O'aka

as much as you can, but try to leave 1000 Gil for yourself.

 

Go back on deck and approach the upper floor, and listen to what Wakka and Lulu

have to say. Keep on going up the stairs until they have nothing further to

say. After that, head into the control room. It’s the room beneath where you

spied on Wakka and Lulu. Grab the Al Bhed Primer Vol. V. So that makes 5

letters translated, good.

 

Now BEFORE doing anything, save the game. Now head onto the deck and talk to

the Blitzball. You get this chance to learn the Jecht Shot. It starts with some

practice by having you press in a direction and press X. this works best using

the analog stick. Now the real thing will start. Whenever memories (words)

appear on the screen, press towards that direction and press X. If you do it

right, the words will disappear. Get them all to go away, and Tidus learns the

Almighty Jecht Shot Mark III. If you fail, reload the game (hence the saving

point). After that, you arrive in Luca.

 

---

Luca - The Blitzball Begins

[Important Items: Al Bhed Primer vol. VI. and vol. VII.]

 

Shortly after your arrival, the teams are all introduced and you're ready to

go. Yuna looks forward to the arrival of Maester Mika at a nearby dock.

Everyone goes to see his arrival and Mika introduces another Maester, Seymour.

 

You are taken to the Locker Room to prep for the coming up tournament. Go

through the tutorial and review it a few times. Go through the Passing and

Shooting 2 or 3 times. Plus, check on breaking 2 or 3 times.

 

Yuna comes in saying that Auron is somewhere in Luca, and she asks you to help

her look for him. Wakka says you had better be back soon, so leave the locker

room and take the first left, leading into the other locker rooms. You can find

The Al Bhed Primer Vol. VI in one of them. After that, head to the area marked

on the mini-map. When you find Yuna, you should be near the Theater. Remember

where this place is, so after your little encounter coming up, you can come

back and grab Al Bhed Primer vol. VII in the theater. Keep following the

Mini-map, until eventually, Yuna turns up missing. Only the Al Bhed could have

done such a thing, so assemble the party and head to Dock 4.

 

Keep on fighting your way around the Stadium towards Dock 4. Machina attack

you, so counter attack them by using thunder. It wont be long before you reach

Dock 4, only to see that the Al Bhed ship is leaving! After it!

 

Your party will jump onto the Al Bhed ship, and surprise!

 

[FIXED BOSS FIGHT - Oblitzerator]

[6000 HP - 36 AP - Steal Nothing]

 

This is a kind of a fixed fight. Have Lulu cast Thunder on the crane to the

right every turn until it starts up. Have Tidus inspect the Crane every turn to

turn it on. If you do it, the crane rips off the top half of the enemy Machina,

causing 4000-5000 hp of damage, and making it incapable of everything. If you

get to 300 HP, use a potion. This fight is a breeze.

 

---

Luca - The Blitzball Opening Season Tournament

 

After the whole Yuna kidnapping thing, you will be returned to the Stadium

Locker Room. Check the tutorial one last time and get ready to Blitz. Talk to

Wakka and begin. The Luca Goers are nearly impossible to beat. At the start,

press triangle and select Manual A, so you can move around. Whenever you get

the ball, back up and pass to Tidus. Get Tidus in a little close and shoot.

Whenever it asks you to break, look at your END number. If it’s higher than the

number below, break to the first player, then shoot or pass. If it’s lower, do

not break and shoot or pass. The game is nearly rigged, so do not worry about

winning. The crowd will cheer for Wakka to come out in the second half, so pass

to Wakka and shoot like crazy.

 

---

Luca - Under Heavy Attack

 

After the game, Wakka gives you a thumbs up for trying so hard. All of a

sudden, you're attacked! Get up and fight! These guys are no problem, of

course, so use your Dark Attack and Normal Attack. When they all annihilated,

you finally see Auron. Auron gets in a battle, so just cut through, until Wakka

and Tidus find Auron. Be prepared to fight, but before attacking, remember:

 

Flying Monster  - Use Wakka

Ground Monster  - Use Tidus

Armored Monster - Use Auron

 

The monsters keep coming, and all of a sudden, the new Maester Seymour summons

a great beast from the underworld. And every time it blinks, a monster is

killed. Everyone comes out safe, and Seymour seems to have saved everyone.

After the mayhem, don't forget about Al Bhed Primer Vol. VII in the Theater!!!

 

---

Luca - The Strongest Guardian

 

Follow your mini-map now that everything is OK, until you meet up with the

others, and Auron proposes to be Yuna’s Guardian. She accepts, and it is time

to continue the Pilgrimage.

 

---

Luca - Story line Clear Up

 

Auron tells you that Sin is Jecht. Jecht is your father, so what happened so

long ago? Only time will tell...

 

---

Mi'ihen - The Road

[Important Items: Al Bhed Primers vol. XII, IX, and X]

[Warning ! Strong Random Battles Ahead !]

 

Ok, here we are! First off, head to the Save Sphere lvl. 2. Now, you may

participate in Blitzball whenever you desire. Save the game and head out. Make

sure to talk to every single person that you see. They all have valuable

information and give away free items! The Random Battles here are hard, mainly

because the Dual Horns 500HP attack and the Bombs Self-Destruct.

 

Dual Horn - Blind using Wakka’s Dark attack

Bomb      - Kill using the Ifrit Aeon or Lulu’s Blizzard Spell

 

Continue along the path, speaking to everyone, and make sure to talk to the

Chocobo (pronounced cho-ca-bo) Knights and learn about them. After that,

somewhere on the path to the right side is Belgemine, who is a summoner. You

will see her plenty of times throughout your journeys, so talk to her and she

will challenge your Aeon to a duel to see your power. Every other turn Ifrit

has, it uses Meteor, so use the new Shield command when this happens. It helps

by having the Overdrive ready at the start of the fight. If you win, you get a

Echo Ring; and if you lose, you get a Seekers Rings, both are better than what

you should have now.

 

By this point, check up on every ones Sphere Grids. Have Lulu try to go towards

the Fira, Bliazzara, Thundara, and Watera spells by this point. They will help

a lot.

 

Continue Up the road until you see a Blitzball. Talk to the kid who owns it

forest, then kick it. If you do it the other way around, the kid will be mad at

you for losing it. Continue until you come to a rest area. Go inside and take a

nap. On your way out, Rin, the owner of a large chain of Al Bhed Inns, will

give you Al Bhed Primer Vol. VIII. If you are liking Blitzball, and want a new

player, approach Rin and press Square to hire him. You can do this to anyone,

and even hire Wakka back onto the team.

 

Leave and continue your journey. But wait? What was that! The Chocobos are in

trouble! Go outside quickly!

 

---

Mi'ihen - The Chocobo Eater

 

[BOSS - Chocobo Eater]

[10,000 HP - 135 AP - Steal Nothing]

 

Hard fight here. Start off by using Power Break on the monster, and then attack

it with all you have. Use Aeons, magic, attacks, anything that deals a lot of

damage. You have to flip the enemy onto its back. Then it can be pushed by

using a strong attack. You need to kill the Chocobo eater before it pushes you

off. Plus, this the only way to get an Al Bhed Primer, and 135 AP. Heal if

you're HP gets in the yellow area. If you lose, you're on the Low road. If you

win, you're on the Highroad. Either way, they both lead to the same area, so

win or lose, start walking.

 

Start walking to the next area. If you won that last fight, look out for the Al

Bhed Primer Vol. IX on the road. If you're not up there, just survive the

battles and get to the Mushroom Gates. (What should also be noted is, that once

you arrive at the main gate for Operation Mi'ihen, you can take the high road).

 

---

Mi'ihen - Mushroom Gates

 

When you arrive here, by the Highroad or low road, talk to the person by the

Chocobo. You need to rent one for 1000 gil. If you can't afford it, start

selling junk or fighting. If you killed the Chocobo Eater, you get a Chocobo

for free. Now that you're on it, go through and continue (no random fights on

Chocobos) and look for special areas. Press X near the ledge, and the Chocobo

can jump to inaccessible areas. Look for areas with rocks to jump to. There

should be an area on the left side you can get back in the low road area, by

O'aka.

 

Try to go through the Mushroom Gates and you will learn you cannot pass. Talk

to the man on the left and he explains the upcoming operation. You can donate

money to the cause.

 

100 Gil   - Scout (Wakka Weapon)

1000 Gil  - Ice Lance (Kimahri Weapon)

10000 Gil - Moon Ring (Yuna Armor)

 

But most likely, you can only hand over 100 or 1000 by now. Walk away from the

gates and it turns out Maester Seymour is there. Yuna explains the situation

further, and Seymour orders the Guards to grant them access. Follow Seymour and

get ready for a WILD ride.

 

---

Mi'ihen - Exploration to the Command Center

 

Oh boy. Talk to everyone and everything you see, and he or she will more than

likely give you an item. Follow the mini-map through this mini-maze. You will

get to dead ends frequently, but investigate strange looking rocks to find out

they are platforms that lead to other areas. Go through this huge area, and you

will find the Command Center at the end.

 

---

Mi'ihen - The Upcoming Battle

 

Finally... after you get through all that, there is a field of forbidden

Machina. Head through all that talking to everyone the whole way. O'aka is also

here, overpricing his weapons. He sells weapons and armor for around 4000-7000

a piece. Ouch. Head further on and keep going until you see the Save Sphere on

the mini-map (white box).

 

In the command center (yes, it is a tent) you can see Gatta outside. Earlier

before you got here, he was arguing with Luzzu about wanting to fight Sin. Now,

the following things you do determines death or life for 2 people when talking

to Gatta.

 

Talk to Gatta Twice. Choose 2nd option (fight Sin) two times. Gatta dies, and

with any other option order, will cause Gatta to not fight Sin and Luzzu will

die.

 

Tough choice, but you have to choose. Now, about the insane Operation going on?

Let me brief you on it...

 

---

Mi'ihen - The Dangerous Operation

 

1. Capture Sinspawn

2. Lure Sin to come back for them

3. Attack Sin with Crusaders, Chocobo Knights, and Forbidden Machina

 

Well, they already have the Sinspawn ready. Go to the Save Sphere and save the

game. Head inside the tent and follow the Mini-map. Eventually, the mini-map

leads you to a guy. Talk to him and say your ready. Here it goes!

 

The cage full of Sinspawn is put out over the ocean, and once the cage is

opened up, and the Sinspawn fall into the sea below. Unfortunately, it turns

out that one of them can fly and it attacks the closest thing (which just so

happens to be Tidus and the party)!

 

[BOSS - Sinspawn Gui]

[Head 4000 Hp - No AP - Steal Grenade]

[Body 12000 Hp]

[Arm 800 Hp each]

 

Strategy contributed by: amazingmrdonut

"First off make sure Yuna and Ifrit are at overdrive. Go into battle and summon

Ifrit and have him deuce out his overdrive twice. This should take care of the

head and both arms( temporarily). If it didn't take out the head have Wakka

beat it a few more times and Lulu cast some ara spells on it. Next bring in

your tough hitters like Kimahri, Auron and Tidus and have them beat the hell

out of the body. After three turns the arms regenerate. Bring in Lulu to cast

ara spells on them to get some overkill points, and you can now continue

attacking the body. I seriously suggest having Tidus cast haste on most

everybody especially Yuna because you'll need to cycle her in to heal a lot."

 

After the battle, witness Sins attack. Hundreds are killed as Sin unleashes a

barrier. But it turns out the Sinspawn Gui isn't dead! Seymour joins the fight.

 

[BOSS - Sinspawn Gui]

[Head 1000 Hp - 1514 AP - Steal Nothing]

[Body 6000 Hp]

[Arm 800 Hp each]

 

Easy fight. No strategy here, just experiment with Seymour’s magic attacks.

Attack anything with Seymour and it will die in 1 turn, except the body. Just

mess around.

 

Dark Child Sent this in about Seymours overdrive

He actually has an Overdrive called Requiem, and it resembles a series of

cosmic implosions and Sigil inscribed rings that spin, dealing about 2300

damage to everything whence is completes

 

When Tidus sees all the dead people, Sin starts to back off. Tidus jumps in the

water and swims after Sin.Tidus ends up washed ashore, so inspect everyone to

see who is dead, who is alive. Talk to the party, then have Yuna perform the

sending. Onto the next place.

 

---

Djose Highroad - To the Temple

[Important Items: Al Bhed Primer Vol. XI]

 

Once again, just head down the path. you will come to several people, talk to

them in order to receive gifts. Along the way will be a huge, spiky, pointy

rock on the side of the road. Behind it is the Al Bhed Primer Vol. XI.. Keep

going up the road, and you will notice a fork in the road. After talking to

Auron, you find out you are headed to the temple, so take the right path.

 

---

Djose Highroad - Djose Temple

 

Finally. Wait, that highroad wasn't long at all... oh well. Head into the Inn

and heal if you need to. Afterwards, head into the temple, where you will learn

that Summoners have been disappearing during their Pilgrimage. Before heading

anywhere else in the Temple, search around. On the left side is a chest with

4000 Gil in it, and there are a few more goodies here. When you are ready, go

up the middle set of stairs.

 

---

Djose Temple - The Cloister of Trials

 

Take the two spheres in this room and insert them into the slots by the door.

Go through. Now, take 1 of the spheres by the door and insert it into the

farthest right slot in the room. Take the other sphere and insert it into the

other slot on the far right of the room.

 

This causes the pillar above to become charged. Take the pedestal with the

sphere in it, and push it under the charged pillar. This charges the sphere on

the pedestal. Take the charged Sphere and insert it into the slot by the door

in this room. Go to the far left of the room with the pedestal and step on the

floor glyph.

 

Grab the two spheres that are charging the pillar on the ceiling, and put them

into the pedestal. Now, push the Pedestal with the spheres into the pit of

lighting in the room to the north. This disables the electricity, so you can

now go across the lightning pit and push the pedestal inwards.

 

Jump back to the main room, and step on the floor glyph on the far left again

to reset the pedestal to its original position. Take both spheres from the

pedestal, and put the into the two slots all the way back into the entrance

room. Go back to the pedestal room and take the charged sphere.

 

Put it into the slot to the left of the door leading to the lightning pit. Go

to the pedestal and ride the new platform up. On this level, go to all 5

pedestals in the rooms, and push them into the wall as far as they go. This

unlocks a staircase.

 

Ride to the lower level first though. Go to the far left in the room and touch

the glyph on the wall. This reveals a destruction sphere. Go back to the higher

level and place the destruction sphere into the pedestal. Claim your prize,

then climb the stairs.

 

---

Djose Temple - The Fayth

 

Speak to everyone twice, then attempt to leave the room. Yuna will come out of

the chamber, with a new Aeon. Ixion, the thunder horse/unicorn/Aeon thing!

 

---

Djose Temple - Continue the Pilgrimage!

 

Whew! Tidus wakes up in the Inn, all alone. Go ahead and open the treasure

chest in the room, then go outside and greet the party. They inform you that

they are waiting on Yuna. Go into the temple and explore the side rooms. Talk

to everyone and eventually, Yuna wakes up. Time to get going! Exit the Djose

Temple area, back to the fork in the road. Now, head left!

 

---

Moonflow Path - Traveling

[Important Items: Al Bhed Primer Vol. XII, Summoners Soul, and Key Spheres]

 

Ok, now head north along this path picking up anything you see and speaking

with everyone. There are quite a few Key Spheres hidden in small caves, ledges,

etc. Head on north until you find Belgemine once again.

 

She wants to see how your Aeons have developed, so she challenges you to a

battle. Summon Ifrit to counter her Ixion. This fight is much easier if every

Aeon comes in with a full Overdrive. Unleash everything you have on her. Don't

worry about boosting, or shielding, just attack and build your overdrive. If

Ifrit falls first, Summon Valefor as back up. If you win, you get some dragon

Scales. No matter what though, she gives you a Summoners Soul. This lets you

teach your Aeons abilities, provided you have the correct mix of items.

 

Win or lose, head out.

 

It won't take long until the path leads to the Shoopuf Departure Bay. Shoopufs

are well.... you will see. When you arrive, speak with your party members to

learn about Shoopufs, and what’s coming up. Go to the stores and stock up on

Potions and Phoenix Downs. Save the game, and talk to the Shoopuf Driver when

you are ready to depart.

 

After departing, it won't take long until...

 

[BOSS - Extractor]

[4000 HP - 660 AP - Steal Nothing]

 

Easy, easy. Again, only Wakka and Tidus can fight underwater. Attack it with

everything you have, making sure to use Wakka’s Overdrive correctly. Make sure

you try to get Wakka’s overdrive to get at least 2 thunder elements. Whenever

the Extractor goes above you, have Wakka attack it and Tidus heal. at that

point it is readying depth charges. When they are unleashed, heal up with those

potions you bought. Continue this and the Extractor is gone in no time.

 

The Shoopuf stops and you all get off to recover. In the area ahead, O'aka has

the Al Bhed Primer Vol. XII, so grab it. After saving the game and what not,

get aboard the Shoopuf again.

 

---

Moonflow - You have arrived

 

Finally, you arrive, so check it out. It wont be long before Tidus stumbles

onto Rikku. It seems she was inside that extractor you busted up, yeah, the one

that was after Yuna. She is back now, and wants to join the party. A Tutorial

fight will show you her abilities, but here is a fast rundown:

 

Steal - Steals items

Use   - Uses Stolen items

Mix   - Mixes two items that will either restore health, or attack enemies

 

And this is used later on.

 

Steal - Can kill some Machina in one hit by having Rikku dissemble them

 

After hanging out at the Moonflow, continue the Pilgrimage. The next temple is

getting closer.

 

---

Guadosalam - Talking arises

[Important Items: Al Bhed Primer Vol. XIII]

 

When you arrive, there is not a lot of freedom to do anything, so this next

part is quite linear. When you enter Guadosalam, Rikku will teach you how to

customize armor. Try it out now. This will however, deplete your inventory of

whatever is needed to make the weapon, so be careful.

 

When you gain control, head to the Inn, the nearest building. Check it out, and

use the save sphere there. Don't forget to check all the houses here for the Al

Bhed Primer Vol. XIII.. Go ahead and explore, but you really can't go anywhere,

so just follow the mini-map into Seymour’s place. After talking to the party,

open the huge purplish colored doors and go on in.

 

Seymour offers food, so talk to your party as everyone eats. When you're done,

go ahead and exit. Seymour also proposes that Yuna marry him, and the marriage

is to help the people of Spira, but Yuna wants some more time to think it over.

Moving right along, exit the temple and join up with the party. They suggest

visiting the Farplane, so go right along up the ramp and to its entrance.

Remember, the Farplane is where the dead spirits are taken.

 

Follow the party into the Farplane and speak with Wakka to see how he is doing.

You watching that conversation between him and his brother unlocks the power of

the Brotherhood weapon, raising its attributes. Talk to Lulu also, then catch

up with Yuna to see what she thinks of the marriage.

 

Exit the Farplane with everyone else and wait around and speak with your party.

A lady in green tells your party that Seymour has left to another temple, so

gather the party and head into the Thunder Plains, onward to Seymour, so Yuna

can speak with him.

 

---

Thunder Plains - Onto Macalania

[Important Items: Al Bhed Primer vol. XIV]

 

Ok, here we are. It won't take long until Auron and the others explain what the

Thunder Plains are. There isn't any strategy involved here. When a lightning

bolt is about to strike, press X to dodge it. Do this all the way through the

Thunder Plains. Make sure to speak to the old man near a lightning rod to get a

history lesson about this place.

 

[Quick Note:]

Why is Rikku afraid of lightning ?

Funny thing is that when Rikku was younger, her brother was trying to save her

from a sea creature by casting lighting magic, and accidentally hit Rikku.

That’s where her fear of it comes from.

 

Continue through the place until Rikku forces the party to hide out inside an

Inn for a little while. The party gives in, so take a rest. To get the next Al

Bhed primer, talk to Rikku. Rin will come out and ask how the study of the

language is going. Say that it is going "good" and he hands over the next

valuable Al Bhed Primer vol. XIV..

 

Explore the Inn and check up on Yuna if you need to. Exit the Rest area, and

prepare to finish it off. Continue through the Thunder Plains, following your

mini-map. Eventually, Yuna has to say something important. That is, she has

decided to marry. After the party hears that, continue onwards and exit this

place.

 

---

Macalania - The Journey to the Temple

[Important Items: Al Bhed Primer Vol. XV, and XVI]

 

Ah, another forest. Talk to everyone on the way, but don't take too long. The

random fights here are nasty, so get to the area marked on the mini-map as fast

as you can.

 

Keep going through until you meet a weird person, who offers you to play a

mini-game. You have to catch (touch) 7 Blue Butterflies. Accept the challenge.

Head back the way you came and touch all 7 to get a prize. Touching a red one

results in a hard fight.

 

After that, continue onwards. When you come across O'aka, go to the side

opposite him and search the ground for a hidden Al Bhed Primer Vol. XV.. Also,

go into O'aka's inventory of junk and don't buy anything. Tell him then that

his prices are too steep, and he cuts the priced by a lot!

 

Continue onwards and you come across...

 

[BOSS - Spherimorph]

[12000 HP - 3240 AP - Steal Either]

 

This is a semi hard fight, but there is a sure-fire way to beat him. Fight him

until he starts to attack using fire or thunder. Now, summon the Aeon that

corresponds to it. If it uses fire, summon Ifrit, Thunder, summon Ixion. Now,

do not use your Overdrives or anything that will cause more than 500-600

damage. So just keep using your normal attack or special until it dies. You can

also heal using fire or thunder on yourself. It’s a cheap and long way to win,

but it’s easy. Or you can fight the normal way, by using Lulu. Just have Lulu

use the opposite element that Spherimorph uses for major damage.

 

Strategy by Ben

"First make sure Ifrit and Rikku have their overdrives.  When Shperimorph

starts to use blizzard summon Ifrit and have him use hell fire until Ifrit

dies then Rikku combine any 2 itmes to deal damage to the enemy and if

spreimorph is till alive use lulu to finish it off"

 

When it is dead, it leaves behind a Jecht Sphere. Collecting them makes Auron

learn new Overdrives. This sphere also proves that Jecht really likes Tidus

deep inside.

 

---

Macalania - Lake Macalania

 

About time isn't it? Well, everything is frozen over, but that’s no problem.

Head on to the Travel Agency Inn, and just outside of it is a guy and a

Chocobo. He wants you to suggest a career to him, so go ahead. After that,

check the ground for a nice, cold, yellow, Al Bhed Primer Vol. XVI.. Wow,

that’s a lot of books so far!

 

Heal at the Inn and save the game. If you do not save the game, you're in

trouble, the next part can get challenging.

 

[BOSS - Crawler]

[16000 HP - 4950 AP - Steal Lunar Curtain]

 

Machina! It must be the Al Bhed once again! First things first, destroy the

little negator floating above. That allows you to use summons and magic, but

charges the Crawlers Mana beam, a devastating attack. Once you do that, summon

Ixion. Have Ixion unleash all it’s got on the Machina. Remember that Machina

are weak vs. lightning. When it says Mana beam in 1 turn, have the Aeon use

shield. The second 1 Aeon goes down, get another. This should take care of the

whole fight. If all your Aeons go down, or you don't want to face the Mana

beam, then just rely on physical damage with Kimahri, Tidus, and Wakka or

Auron. If you don't plan on using magic, don't destroy the negator floating in

the sky.

 

---

Macalania - The Temple

 

Ok, the temple, about time. Head inside first of all and get ready for a lot of

surprises. Go up into the Cloister of Trials, but then you hear something. Go

back down and enter the right side door to reveal Seymour’s true plans! Talk to

everyone in the temple and they will shed light on Seymour. Before heading into

the temple any more, save the game! This is crucial! Head into the Cloister of

Trails and find Seymour, waiting for Yuna to exit the Fayth. As Yuna comes out,

she tells Seymour why she really came there. To kill Seymour, not to marry him!

 

[BOSS - Seymour]

[6000 Hp - 0 AP - Steal Turbo Ether]

 

This is the hardest fight yet! Bring out Rikku, Yuna, and Auron first. Have

Rikku steal from each of the guards on each side of Seymour. That will take all

their potions, so they cannot auto-heal anymore. Switch Rikku for Tidus.

 

Have Yuna cast cure when you're hurt, and have her cast Null-Frost-,

Null-Thunder, Null-Water, and Null-Blaze in that order. Have Yuna continually

cast them each time her turn comes, in the same order. That will protect from

Seymour’s magic now, and later on.

 

Have Tidus and Auron Attack the Guado Guards on each side using their attack,

and have Auron Magic Break on Seymour for later on.

 

The Null magic is very important, because later on, Seymour will start casting

magic that can do 1800+ damage, and the Null will block it.

 

Have Tidus cast Haste on Yuna when the guards are dead. Now, make sure that all

the null-magic is in effect on your whole party. You can tell because they

should each have 3-4 small spheres encircling them. If there are spheres

orbiting each character, (at least 3 to be safe), then attack Seymour with all

you got, except for Yuna, who needs to keep up the Null-Magic.

 

Once Seymour is hurt enough, he summons Anima.

 

[BOSS AEON - Anima]

[18000 Hp - 0 AP - Steal Silence Grenade (not worth it!)]

 

Ha. This is going to be hard. On Yuna's next turn, summon the Aeon "????", its

the one she got from this temple. It’s Shiva! Now, whenever Anima attacks using

Pain, heal yourself using Blizzard. When your Overdrive fills up, unleash it.

You should do 6000-8000 damage. Now, do the same thing. If you ever get 2 turns

in a row, or you're at max HP on your turn, cast Heavenly Strike on Anima, but

do NOT use any magic. Keep this up and Anima will die. If Shiva dies, or runs

out of magic, summon Ixion and the others. As a last resort, use Auron to

attack.

 

[BOSS - Seymour]

[6000 Hp - 6220 AP - Steal Turbo Ether]

 

Round number 2. Seems that Seymour healed himself, plus learned multi-magic.

Once you gain control, Seymour will probably cast a multi-spell, but if you

followed this FAQ and casted Null-Magic, then you're OK. Whenever Seymour uses

the multi-magic, it will destroy the corresponding null barrier. So if he uses

Multi-Firaga, cast Null-Blaze on the next turn. Keep it up, with Yuna healing

and nullifying. Have Auron and Tidus or Wakka attack and this guy, and he will

be dead in no time. On Tidus' first turn, cast haste on Yuna. This whole fight

may take multiple tries, but you can do it! Remember that this last part is

much easier if you cast hate on Yuna.

 

---

Macalania - The Cloister of Trials

 

Uh oh, you killed a Maester. Now you're in deep, deep doggie-doo. As you try to

leave, the temple guys reset the Cloister of Trials before you can get out. Oh

well, this is one of the easiest ones. Go down the ramp thing to the lower

floor. Take the sphere from the very middle pillar. Put it into the pedestal.

Now, push the pedestal to the right until it hits a pile of ice and stops. Now

push it northwards until it falls into a hole. Follow the pedestal and take the

sphere out. Put it into the left-most slot on the wall down there. Go back up,

and take the newly accessible sphere. Go back down and put it into the

pedestal. Push the pedestal to the right, creating a brand new 1/3 completed

bridge. Now, go back up, and grab the sphere all the way on the far right side.

Take it down the ramp and place it in the pillar on the left. Go back up and

grab the sphere right next to the ramp going down. Then, place it in the pillar

where you took the first sphere from. Now, go back up to where the ice bridge

is completed, and step on the floor glyph. The pedestal is now at the top of

the long ramp. Take the sphere out from the pedestal and push the pedestal down

the ramp. Go down the long ramp, and onto the floor. Go down and step on the

floor glyph. Take the sphere your holding and insert it into the slot on the

far right of the room, making icicles appear. Take the sphere from the center

pillar of the room now. Put it into the slot by the ramp leading into the

basement floor. Go back to the pedestal and take the destruction sphere from

it. Go to the lowest level and place it in the slot right next to the doorway.

Go in and claim your prize. Go back up and push the pedestal to the right,

smashing into the icicles. Take the sphere from the far right slot in the room

and place it into the pedestal. Push the pedestal north causing it to fall into

the basement floor. Go down there and push the pedestal to the right,

completing part of the bridge. Go back up and take the sphere by the basement

ramp, and place it in the pillar in the center of the room and get out of here!

 

---

Macalania - The Escape!

 

Oh great, the troubles still are not over. Run for your life and do not stop!

If a Guado catches up with you, you must fight it along with 2 powerful

enemies. If you do get in a fight with one, I suggest stealing their potions so

they cannot heal. Keep running until you get to a snowy, rocky area. It forks

into two paths. Take the right path for time purposes. As you finally escape,

you run into...

 

[BOSS - Windigo]

[18000 Hp - 3160 AP - Steal Hi-Potion]

 

This fight can get very rough. Bring in Rikku, Yuna, and Wakka. Have Wakka keep

using sleep attack to keep the beast asleep. Have Rikku steal the potions off

the guards. Switch Rikku for Auron. The guards may cast berserk on Windigo,

doubling the creature’s attack power. Counter-act that with using Auron's

threaten, to un-berserk it, and use Power Break to make it weak. Summon Shiva

ASAP to do some major damage. Kill off the guards first, and if Shiva goes

down, bring in Ifrit, then Valefor, and then Ixion. Keep up the Sleep attack

and Windigo is toast.

 

---

Macalania - Under the Ice

 

Saving the game is a great idea here. Talk to everyone multiple times to make

sure you get out. All of a sudden, Sin revisits you guys! This time, no

battle....

 

---

The Desert - Sanubia Desert Oasis

[Important Items: Al Bhed Primer Vol. XVII, and XVIII]

 

Tidus wakes up nearly drowning in a pool of water. The first thing he sees is

sand. Not good. Swim to the lower left and dive to open a treasure chest with

some medicines in it.

 

Continue northwards, out of the pool of water. All of a sudden, you're ambushed

!

 

[BATTLE - Zu]

[12000 Hp - 1200 AP - Steal Smoke Bomb]

 

Well, well, well. Start off by exchanging blows and healing. After taking an

attack that does major damage, Auron enters the battle! Use his power break

right away, and keep up the battle until Lulu comes in. Cast thunder on the

bird. Keep this up, and its bye-bye Zu.

 

Your still missing Wakka, Yuna, Kimahri, and Rikku. 4 people. Auron and Lulu

say they have seen no one else. Heal up and head out into the desert. Head

north until you see Wakka! Great job. But he hasn't seen Yuna and he is pretty

depressed over it. Open the nearby chest and grab the potions. These are Al

Bhed potions only which can be used by Rikku. (I wonder why Wakka never saw the

chest there...)

 

Continue with Wakka along the what seems to be convenient desert path. You will

come across Kimahri, and he too is saddened over not fulfilling his role as

Guardian to protect Yuna.

 

Follow the path and you should stumble onto Rikku, who knows a few secrets.

Follow Rikku through the desert to this "Home" she talks about. Keep going

until you reach a fork in the road. Head left. Keep going and near the exit,

under a semi-circular ruin is the next Al Bhed Primer Vol. XVII! Go north until

you find a sign. Right around it is Al Bhed Primer Vol. XVIII ! Lucky you. Go

ahead and go to this "Home"

 

---

Sanubia Desert - Al Bhed HOME

[Important Items: Al Bhed Primer vol. XIX, XX, and XXI]

 

Not good! Rikku notices her home is being destroyed, so go and approach it to

find out that the Guado are attacking Rikku’s home! After talking to Cid,

Rikku’s dad, go into the Home. Inspect the dead people first for healing items,

or leave them in their pride. Either way, save the game. Right by the Save

Sphere is a wonderful Al Bhed Primer vol. XIX.. Head into the center area, only

to be attacked by the Guado. Use the main strategy, steal his potions and

summon an Aeon. Keep this up for every random fight you enter.

 

Go down the stairs and through the south hall, then you should stumble onto a

few rooms. There are locked treasure chests here. They are coded in Al Bhed

though, and the Al Bhed Primer Vol. XX. might help. It’s right here in the same

room. To open the chest, you need to match up words that appear, with the Al

Bhed translation. Primers or no Primers, I'll give the answers to you all.

 

#1 - Center Bottom Word

#2 - Right Center Word

#3 - The Center word

 

There. Now get your fabulous prize, a sphere for the ability grid. Now exit the

room and go down the stairs. Go through the right-hand path after saving.

Search the floor for Al Bhed Primer Vol. XXI.. Enter the blue lighted door to

enter a fight. The chests in the room require Al Bhed translation. So if you

got it then:

 

1st Number: Add both numbers

2nd Number: Subtract 2nd from the 1st

3rd Number: Multiply Numbers 1 and 2

4th Number: Add both numbers

 

This won't make since unless you have picked up all 21 Al Bhed Primers up to

this point. The other chest asks you question you need to answer them

correctly. They are displayed in Al Bhed, but if you have not gotten all the

Primers:

 

Question 1 : 3rd Option

Question 2 : 4th Option

Question 3 : 2nd Option

Question 4 : 1st Option

 

You got all you need. Exit the room and go back to the Save Sphere. Take the

left path this time and go into the Summoners Sanctum to learn some devastating

news.

 

---

Sanubia Desert - Al Bhed HOME - Summoners Sanctum

 

You learn that When summoners call upon the Final Aeon, they are killed in the

process. But Wakka and Lulu say that Yuna has known ever since the start, and

that she wouldn't mind sacrificing herself to make people happy. So the Al Bhed

have been capturing Summoners, so they don't have to die. But then again, it’s

the summoner’s choice. They pick whether to die or not, and Yuna chose to die.

But Tidus wants to stop Yuna anyway and go against her will.

 

Also, the Guado kidnapped Yuna during the attack. To the airship!

 

Before leaving, pick up the items around which include 10000 gil and some lvl 4

lock spheres under the stairs. Depart for the airship.

 

---

Airship - A narrow escape

 

As you leave, the Al Bhed destroy Home, and Rikku gets emotional about it. Talk

to everyone on the Airship, and buy whatever you need from Rin too. Return to

the deck after you talk and speak with the Pilot. He has located Yuna, and she

is in a wedding dress ? What could be going on ? As the pilot tries to get on,

the airship is attacked by fiends! Time to fight! Save the game, and head for

the top of the airship. Speak with Rin and he lets you go outside. Ready for

battle? This one is tough!

 

[BOSS - Evrae]

[32,000 HP - 5400 AP - Steal Water Gem]

 

Ok, this will not be easy. Everyone needs to have at least 1700 HP, so fight

random battles on the airship if you need to. Begin by going in with Auron,

Tidus, and 1 last guy, and heading into the fight with full Overdrives. Unleash

your overdrives on him, and keep attacking. When all overdrives are exhausted,

use Tidus, Auron and Rikku. Have Tidus and Auron continue attacking and have

Rikku use an Al Bhed potion whenever someone is petrified or poisoned. When

Evrae goes down to 8000 HP, he casts haste. Have Tidus cast haste on everyone

before you nail the 8000 HP mark. When Evrae inhales air, it’s going to use

Poison breath the next turn. Have Rikku use an Al Bhed Potion before and after

the attack. Keep it up, and Evrae will hit the floor hard. They key to the

battle is have everyone hastened, have Rikku use Al Bhed Potions, and have

everyone at least at 1700 HP to survive the Poison Breath.

 

---

Bevelle - A marriage gone wrong

[Important Items: Al Bhed Primer Vol. XXII]

 

After the group defeats that ugly dragon, time to get to Bevelle. The group

watches as the airship crew let a few wires down to the Bevelle area. The party

jumps onto the wires, and grinds their way down to the marriage area in a nice

FMV. When you land though, Tidus starts busting through.

 

Keep pushing through everyone and healing as you proceed. The Warrior Monks

will fire their guns at you for 200 damage, but the threat is the Flamethrower

Guys. They will douse the party in flames, causing 800-1000 damage. If you get

into any fights with Machina, kill them first. The Machina with legs know the

attack Thrust Kick, and that’s something Kimahri can learn.

 

When you get to the Machina called YAT-99, kill the guards first, then unload

on that Machina. It will go down fast. Onwards to Seymour !

 

A nice little movie scene takes place here. Yuna didn't really want to marry,

but to send Seymour to the Farplane. As she is sending him, a Maester warns her

that if she sends him, Yuna’s friends would all die. Yuna gives up and is

forced to kill Seymour. Yuna walks to the edge of the tall platform, and says

that she can fly. As she jumps off, Tidus yells out to her but it’s too late.

As Yuna gets ready for an almost certain death, the area around her starts to

glow, and Valefor comes from the sky. Yuna lands on the Aeons front side and

looks toward the sky.

 

Uh oh, Tidus and Co are in trouble now. All of a sudden, Rikku says "shield

your eyes." Something is thrown at Seymour, and there is a delay. All of a

sudden, the item explodes. An Al Bhed Flash bomb ! Run outta there !

 

The party finds themselves at Bevelle Temple, only for Wakka to realize that

the temple uses Machina ! Yevon's teachings are nothing it seems... it was all

corrupted from day 1. Wakka is saddened. Rikku says the Machina is just comes

in handy. Heh. Well, when you gain control, examine the Machina control panel

until Tidus and friends get onto the platform. Onto the Cloister of Trials !

But when the platform gets to the bottom, inspect the area for an Al Bhed

Primer Vol. XXII ! It’s yellow, just like the ground, so look hard. Onwards !

 

---

Bevelle Temple - The Cloister Of Trials

 

Where would Yuna be ? One place of course, the temple ! She is probably at the

Fayth room praying right now, but first, you need to get through this Machina

Maze. It isn't pretty, but Ill try to explain this...

 

1. Push the first pedestal inwards, turning it into a platform.

2. You are in a loop, so do not worry if you mess # 3 up.

3. On the first turn, press X when the arrow points to the right.

4. Continue down, and go straight at the next turn.

5. Go to the end, and take the sphere. Place it into the pedestal.

6. Push the pedestal into the path. Go back to the loop.

7. When you're in start of the loop, turn right on the second turn.

8. Take a sphere from the pedestal and place it into the slot.

9. Push the pedestal back into the path and start looping.

10. From the loop start, go left on turn two. Take the sphere and loop.

11. At turn 1, go right. When you reach the bottom, go left.

12. You are in loop 2. Take a right turn at the last turn.

13. Place a sphere into the slot, uncovering a glyph sphere.

14. Go back to loop 2. Now, take a right turn at the 2nd to last turn.

15. Take the Glyph sphere there and pop it into the pedestal. Go into loop 2.

16. Go right at the last turn. Go across and insert the Glyph Sphere.

17. Take the destruction sphere. Get back in loop 2.

18. Go right on the 2nd to last turn. Pop in the destruction sphere in the slot

19. Get onto the loop. Turn right at the last turn, take the sphere there.

20. Get into loop 2. Make a right turn at the first available turn.

21. Push the pedestal across. Get into the new path.

22. Go up the stairs and take the treasure. Now step on the floor glyph.

23. Take a sphere from the pedestal and place it in the nearby slot.

24. Push the pedestal into the near path, and get your treasure.

25. Ride back an enter the Chamber of Fayth.

 

---

Bevelle Temple - The Chamber of Fayth

 

Tidus and Kimahri try to rip open the door to the Chamber of Fayth, where Yuna

is. Auron explains what is going on inside, and what the Fayth is. As Yuna gets

her Aeon, Bahamut, she faints. Tidus picks her up and heads out side. Rikku

yells to not come out but too late. They have been captured.

 

---

Bevelle - The High Court

 

Now for your fair trial ! Seems that Seymour, and all the Maester except the

Ronso one are dead, and that there is no use for the living. Yevon’s teachings

have gone horribly corrupted, and everything Wakka and Yuna believes is dirt.

Great. Great. Plus instead of a death sentence, you get to be thrown into a

what seems endless maze, with the whole party separated. What a day !

 

---

Bevelle - The Separated Party

 

You start by gaining control of Yuna. Remember three things down here: Do not

use Teleport pads, it’s easy to get lost, and there are a LOT of save spheres.

The reason to not Teleport, is because now you can gain levels easier by

walking. Yuna needs to level up a bit for the upcoming 2 battles. Now, to get

through this place:

 

1. Go east and follow the hall, then go north.

2. Keep heading north until you find Kimahri.

3. Grab the nearby treasure and keep following the path north.

4. As the path keeps going, you run into Auron.

5. Keep going west now until you hit a locked room.

6. Head south from the room.

7. Keep going until you find a Teleport pad. Now go east to find Lulu

8. Go south all the way and unlock the glyph.

9. Backtrack all the way to the first room.

10. Head north ways now, and take the first east. Step on the pad.

11. Go to where you found Auron. Go west.

12. When you hit the T-intersection, step on the Teleport when it points up.

13. Get your treasures. Now, head to the red on the mini-map !

 

Prepare for battle before you head all the way to the red area. Get all your

Aeons overdrives full, and Yuna’s overdrive full. Save at a Save Sphere and

accept the challenge up there !

 

[BOSS - Isaaru's Aeons]

[Ifrit   - 8000 HP  - 0 AP    - Steal Nothing]

[Valefor - 12000 HP - 0 AP    - Steal Nothing]

[Bahamut - 20000 HP - 6000 AP - Steal Nothing]

 

This can get ugly. Get ready to kill off all 3 of his Aeons. They all have

special names, but ill refer to them as their normal names. Summon Bahamut

first, and unleash your overdrive onto Ifrit. This should kill it in one hit if

you built up Yuna. If you didn't, then cast Blizzaga until Ifrit goes down.

Make sure to use shield on every Aeon before they unleash Overdrives on you.

Next, he calls Valefor. Summon Bahamut and have it fight to its death. Now,

bring out Ixion and unload your overdrive. Keep attacking and fighting and

Ixion's 2nd overdrive should kill it. Heal yourself with Thundara, so don't use

Thundara to attack. After a while, it will go down. Next up, Bahamut. It

doesn't attack, but every 5 turns it uses Maga-Flare. So bring out all your

Aeons, and attack like crazy with Overdrives. Heal by casting magic on

themselves, and shielding BEFORE Bahamut uses Mega-Flare. Kill Bahamut to win.

 

---

Bevelle - Going for a swim ?

 

After Isaaru is defeated, Yuna and the others leave. Isaaru is dying, and it

seems that his Pilgrimage is done with. The control switches back to the Party

with Tidus. Go ahead and save the game. On the right is a treasure chest. You

can buy items from it, which is highly recommended. Stock up on Hi-potions, and

Potions, then continue around this corner.

 

When you round the corner, head for the Save Sphere. Your party swims very

slow, so it will take a bit to get there. After you save, head on into the area

ahead to fight the ghost of a dragon...

 

[Evrae Altana]

[16384 Hp - 5800 AP - Steal Water Gem]

 

You about to see the bad thing about if any party member becomes a zombie.

Start by having Rikku steal that water gem. Next, use 2 Phoenix Downs on it.

 

That was easy eh ? Zombies are killed by curative magic, so the Phoenix downs

had the opposite effect on the beast. Try using hi-potions and Elixirs on

petrified enemies through-out the game. But remember, if you're ever a zombie,

trying to cure yourself will kill you !

 

You can also sue the trigger command to unlock the gate in battle, however, you

will miss out on the Avenger and Rematch items. If you killed the boss my way,

go through the tunnel ahead, and dive to the bottom to collect the items, then

continue on. If you did not kill the boss my way, and instead used the trigger

commands, then you cant get the items. Go forward either way.

 

Continue onwards ! Just fight random enemies and soon the party is reunited !

 

---

Bevelle - Reunited

 

During this next part, there is a lot of talking. It seems that Seymour isn't

gone after all. Seymour starts to talk about how it would be better if everyone

was dead, and starts acting insane. Kimahri, angered, attacks Seymour head on,

only to realize he is useless. He tells everyone to run, so you run ! After

some running though, Yuna realizes that she cannot let Kimahri die like that,

and persuades everyone to help him. During this next area, you have 2 save

spheres with a lot of room in-between. Buy items from O'aka, and head to the

other end. This place has very hard monsters, so watch out ! Once you get to

the last save sphere, save the game. I recommend getting everyone’s Overdrive,

including the Aeons before heading out. So do that, and let’s go fight Seymour

again !

 

[BOSS - Seymour Natus and Mortibody]

[36,000 Hp - 6300 AP - Steal Tetra Elemental]

 

This battle is 75% luck, and 25% skill. Sadly, its true, it depends on how

Seymour will execute his moves. First off, bring in Rikku, her Al Bhed potions

will help a whole lot. Bring Auron and Tidus in too. Unleash everyone’s

Overdrive and mix a power sphere and anything else for Rikku's mix attack.

Steal the Tetra Elemental too. Bring in Wakka, Lulu, and Kimahri, use the

Overdrives. Whenever someone goes down, use a phoenix down, and forget about

healing. The battle turns into a pattern. You will have to have 1 attack, 1

phoenix down, and 1 un-petrify every turn. Do NOT attack Seymour directly

unless you want to see what a flare looks like up close. Instead, attack the

other thing. When it gets low on HP, it takes more from Seymour. If you need

to, bring in an Aeon and have it use its Overdrive too. The Aeon can only do 1

move before Seymour dismisses it for you. Keep up attacking and overdriving,

plus healing and this battle is over !

 

Strategy by SphinX974

"This might not be a "really good hint" but I stumbled on a very interesting

technique that can be used to defeat Seymour easily the second time you fight

him. This is very simple and has minimal requirements. The only thing you need

to do is keep up everyone's levels since the beginning of the game ( don't run

from battles frequently). by the time you get to Seymour the second time you

should have what you need and that is the reflect ability for Yuna it also

helps to bring everyone's overdrives up to make it easier ( including

the aeons ). I've found out that in the battle Seymour constantly casts high

level spells. all you have to do is cast haste on Yuna and then have her cast

reflect on everyone. If you kept up the levels then her magic should be pretty

high and the spell should last the entire battle. Cast reflect on everyone in

your party and then watch as Seymour literally kills himself. focus any attacks

on the floating monster next to him as it will drain Seymour's HP also. You can

then have your aeons do their overdrives for one turn. Also to make this even

more fun have someone cast haste on Seymour and the monster. They will just

speed up the process. About 3/4th of the way the monster will start to heal

Seymour. Simply cast reflect on Seymour himself. Since reflect only bounces

magic once the healing spells will cure you instead. In all the battle takes

about 4 - 8 minutes will minimal damage ,plus you don't even have to do

anything."

 

Strategy by Matt

"In the hallway before the battle with Seymour, next to the Save Point, I kept

running around in circles waiting to get in battles. Get as party members as

you can (esp. Auron, Tidus, and Yuna) to their Overdrives, and get all of

Yuna's Aeons to their overdrives as well, esp. the strongest ones. Also make

sure you're far enough on Tidus' Sphere Grid so that he has Hastaga.

 

When it comes time for the battle, cast Tidus' Hastaga on the entire party

(which the game forces to be Tidus, Yuna and Kimahri, but dont worry about

Kimahri). When it comes to Yuna's turn, use her Aeon's and use their overdrive

ability. Most of them will be able to hit Seymour and his friend for about 8000

HP each, and then his little friend will drain 4000 HP from Seymour to add up

to a devastating 12000 HP from Seymour. I also brought Auron in and used his

overdrive. Just keep using the aeon's overdrives and you will defeat Seymour

EASILY. With just three aeons, auron's overdrive, and one hit from Tidus I

managed to defeat Seymour without him even laying a finger on my party."

 

When Seymour gets killed, it time to get out of there and head to the Calm

Lands...

 

---

Bevelle - Story line Clean-Up

 

So, Seymour says that the world would be better if everyone was dead. Death has

no pain, but then again, it seems that Yevon has been corrupted in every way

possible. Seymour seems crazy with his plan, but the question is why ? Who

knows.

 

Then we have Auron. Several things have hinted that Auron may be "dead", like a

good fiend. Remember, that if a bond between the earth and a person is strong

enough, they can still live as a dead person. Several things hint at Auron

being dead.

 

:Seymour says he smells the Farplane on Auron:

:Auron seems to know everything:

:Auron refuses to visit the Farplane:

:Rin says he is surprised that Auron recovered from a wound in 1 day:

:What Rin says kinda hints that Auron may have died when he was wounded:

 

And at the Farplane, Yuna had to send Jyscal, afterwards, though, Auron seemed

to be weakened, like he had to fight to not be sent along with Jyscal. Many

more things are also pointing at that fact, but its all just theory as of now.

 

---

Macalania Woods - Resting Up

[Important Items: Jecht Sphere]

 

The party has stopped to rest up. Head on south and continue past the

crossroads to find Kimahri, who points to where Yuna is for you. Head down and

view the long FMV. Seems that Yuna is sad that she can never go to Zanarkand,

because the Final Aeon will kill her. She starts crying, and Tidus comforts her

with a hug and kiss. Hey ! Didn't Wakka say not to get any ideas ?! Oh well.

After the long song and FMV, Yuna and Tidus return to camp. Take a nap and wake

up next mourning. When everyone wakes up, go to the crossroads and take a left.

Grab the Jecht Sphere there and move out to the right!

 

---

The Calm Lands - A long walk

[Important Items: Aeon Soul, Al Bhed Primer Vol. XXIII]

 

Follow the relative path here, which leads to the huge rolling plains below.

When you get there, a Rin's Traveling Agency Vehicle pulls up and scares off

all of the Chocobos. Go ahead and buy any items and weapons that you need. Head

North-East now until you find a semi-circular area with a shop tent there. When

you arrive, a guy by the name of Father Zuke arrives. He is a summoner who quit

on his Pilgrimage. He tells you some quick news. Talk to everyone and save the

game here. You can also start playing Blitzball again. Before, it wouldn't let

you play for a while.

 

Head southwest from the Shop to find Belgemine. Before talking to her though,

get Ifrit or Bahamut's Overdrives full. Head into the fight with her and

unleash all you have. Use either Ifrit or Bahamut and the battle should be

yours. If you win, you get the Aeon Soul and 30 Power Spheres. You lose, you

miss out.

 

Head out east until you can go to a new area on the east side. Go on in and

visit the Monster Catcher. He collected monsters to train the crusaders, but he

is too old to get any anymore. GO ahead and outfit two or three people with one

of the special monster catching weapons. You need to catch 9 different monster

species in the Calm Lands. Machina do NOT count though. Catch all 9 and return

to him to receive 60 Farplane Winds! Not bad !

 

Head to the most upper left corner of the Calm Lands and nab AL Bhed Primer

Vol. XXIII. From there, go east until you fins a Chocobo rider. Talk to the

person. You can play Chocobo minigames now. Beat the first one and you can rise

a Chocobo across the Calm Lands. You can also win Lvl. 1-3 key spheres from it.

Afterwards, Chocobo or not, start traveling. Now, exit the calm lands in the

upper right corner and move on.

 

The party heads through the valley, only to find more Guado guys. Seems they

are not attacking head on. As your party refuses to give up at this point, a

huge stone fiend approaches the party. Time to fight !

 

[BOSS - Defender X]

[65,000 Hp - 6660 AP - Steal Lunar Curtain]

 

There is only one challenge in this fight, and that’s to keep everyone at max

health. Bring in Auron and do Power Break and Armor break to the stone enemy.

Bring in Lulu and start pounding at him using Ice or Water. Tidus should use

haste on the entire party too. Whenever someone goes down, just revive them and

heal.

 

Strategy by SecatoR

"I thought I should let you on a tip I discovered while fighting the boss

Defender, just before you get to Mt.Gagazet. The original plan was to use

Tidus' provoke ability so I could have Yuna to shield him with a protect, but

it turned out to be less complicated. As soon as the boss is affected by

berserk, he won't stop using his blast punch (equals a Demi spell) on the

character who cast it, Tidus in occurrence.. so there is no chance he can get a

kill. Be aware that it doesn't work on those robots you find in the caves that

look alot like it."

 

 

Keep this up and Defender X will be gone in no time. After the battle, head on

out !

 

---

Mount Gagazet - An even longer walk

[Important Items: Braska Sphere]

 

Ronso territory. The Ronso here don't like people who betray and kill Maesters,

but Yuna makes a stand. It seems that her words got to the Ronso, and the only

thing that matters is Sin being defeated, not if your a traitor or not. When

you gain control, save the game and speak to the Ronso on the right. Buy as

many potions, Phoenix downs, and holy waters as you can. Trust me on the holy

waters.

 

As you continue onwards, it seems that you wont be getting through the mountain

so easily after all...

 

[BOSS - Biran, Yenke]

[Varying Hp - 9000 AP - Steal Lvl 3 Key Sphere]

 

Well, if Kimahri can steal, go for it ! As you go through the battle, both

Biran and Yenke have great abilities to get through Lancet, so Lancet until

they have no abilities left to give you. If they use a new ability on you

through the fight though, Lancet again. These guys are easy and are no match

against Kimahri even with low levels. Just use healing when your low on the HP.

 

From Fayth

"When Kimahri fights with his brother, he can get all, except

one, of his Lancet overdrives.  (That one you can get from the last fight at

the omega ruins)  Also if Kimahri has the "mug" ability he can steal level 3

key spheres from them--I've gotten about six of them.  Mug, Lancet,Heal.  Draw

the fight on as long possible to get everything."

 

 

Continue up through the maze of a mountain. Its a long walk, so I suggest to

just explore. Most of the dead-ends you run into are packed with items like Gil

and stuff, so explore every path.

 

Mike Says:

"I found something important.  On your way across the mountain, you

reach a crown-shaped plateau that shows in mostly the upper-right hand corner

of the mini-map.  Coming off the left spike is a narrow path that leads upwards

to a dead end.  If you look closely, on the ground beside you is a Braska

Sphere left to Yuna.  Also, at one point afterwards a short path ending in a

spiral is shown in the direction of the red marker.  At the end of this spiral

is a Defending Bracer."

 

Along the way, you also meet up with Oakas Brother. Stock out on every item

there if you can. Also, on the way up, get all your overdrives filled including

Aeons. When you finally get to a save sphere, save the game and go forward.

Watch the FMV as Seymour comes out of nowhere. You know what that means !

 

[BOSS - Seymour Flux]

[80,000 Hp - 10000 AP - Steal Elixer]

 

Remember two things before I hand this battle off to the contributors. If you

cannot survive the Final Annihilation or Cross Cleave at full health, then you

need to level up. Also make sure to come in stocked on all items, and don't

bother trying to steal. Time for the pros to explain the hardest fight to-date!

This fight is 50% strategy and 50% Luck, so do not give up after one try !

 

Strategy by Bobby Lee

"I found that while Seymour Flux really beat the tar out of me when trying

conventional battle techniques, simply getting all 5 of your aeons in full

overdrive mode is enough to get the job done. Go through 2 regular battles

where you allow the opponents to beat on your aeons mercilessly, charging

their overdrives very quickly. Then in the boss battle, have Tidus cast

Hastega. Seymour Flux should be able to get off one zombie/full-life, but

who cares, leave em dead. simply having Yuna go through each aeon's

overdrive (each taking 9999 + 4000...3000...) should be good for a total  of

about 60000 HP. In between each summoning, have the remaining character deal

one good hit. Seymour Flux is so busy banishing aeons, sending HP to

Mortiochis, and protecting itself, that he never has the opportunity to

attack again for the rest of the battle.  The whole process takes under 5

minutes."

 

Strategy by Sean

"If you haven't stopped anywhere to really power up your characters on the

local fiends, do it at the save point before this version of Seymour, otherwise

he will be much faster than your characters.  The first time I did it he was

about on par with hasted Auron for speed =p  Best strategy I could come up with

is use the local fiends elemental magic trends to raise your Aeons overdrives

all to full (i.e. Ifrit in 2x grenades 1x flying thunder guy, gets damaged by

thunder and gauge raises, gets healed by fire attacks), then just summon them

one at a time and let them blast him before he banishes them.  I 'killed' his

little friend several times once he got to 1000 hp but he never fully

disappeared, so just ignore him.  Zombie Ward helps, but the holy waters are

expensive"

 

Strategy by Chris

"Start the battle off with Tidus, Lulu, and Yuna in the party. Ensure that

Yuna and Lulu have at least one damage spell in the -aga range (Thundaga,

Firaga, etc.). Also, Tidus should have the Hastega ability, and Wakka the

Silence Buster ability.

 

As soon as Tidus gains initiative, cast Hastega on the party. Pay

attention to the order in which Seymour and his suit attack... the goal is

to prevent them from being able to use their combo attacks by silencing

Seymour just prior to that turn. At the last turn before a Seymour attack,

swap Wakka in and use the Silence Buster. This prevents Seymour from doing

anything particularly horrible for that turn.  Haste Wakka as soon as you

can, and just swap the four characters as necessary so that you can always

Silence Seymour prior to an attack. Continue to pound Seymour with the aga

spells, and nuke his suit from time to time as well.

 

I also created some Blessed Armor for my characters with the Customize

ability, but I don't think this is necessary.

 

During this battle you should be increasing your overdrive for Yuna. When

the suit indicates that it's ready for annihilation, drop the hammer with

Yuna's overdrive summoning of her most powerful Aeon, and use it's

overdrive to finish off Seymour."

 

 

After this little fight, head on through the path.

 

---

Mount Gagazet - The caverns and trials

[Important Items: Nothing]

 

After a movie scene of Tidus touching the Fayth, he gets into a dream. Head

north onto the ship. Head through the green door on the deck. Inside, Tidus

sees the Fayth that has been with him since the beginning. And here is where

Tidus learns the truth of everything that happened. Follow the Fayth and keep

talking with him until Tidus wakes up. But what just happened ? Turns out that

Tidus is a dream, so is Jecht and Zanarkand altogether. There was a war between

Bevelle and Zanarkand many years ago, but Zanarkand didn't stand a chance. The

summoners of Zanarkand became the Fayth, and summoned Tidus, Jecht and all of

Zanarkand into a dream where they could live. When Sin attacked, Tidus somehow

got back into the real world as a dream. And the last thing that the Fayth

tells you is if you will let them rest. But if you let the Fayth stop dreaming

then Tidus wouldn't exist at all. Oh well, Tidus takes the whole incident as a

dream he had and continues forward. So why don't you do the same.

 

You will eventually reach a cavern. Save at the save sphere and go the only

direction you can, west. You will reach an underwater area where only the 3

swimmers can access, thats Tidus, Wakka, and Rikku/ Swim through and fight the

tough enemies. Counter them with Wakkas Dark Attack to keep them from nailing

you. Watch out for the fishes' attacks, which poison you.

 

Get to the end and prepare for the first Trial of Gagazet. Wakka needs to hit

the glowing ball in the center of two rotating shields. Time it right and don't

get nervous, you have unlimited tries provided your PS2 doesn't melt. After

completing that, grab the Lvl. 1 Key Sphere and head back to the save sphere.

Go through the new path now until you reach more water.

 

Have the group swim through once again until you reach 3 lights. It isn't

really smallest goes in smallest hole, but the colored holes correspond to a

characters Sphere Grid. Send the character with an Orange Sphere grid through

the orange hole. Thats  Wakka. So here is the breakdown:

 

Rikku: Green

Tidus: Blue

Wakka: Orange

 

Get the treasure that appears, a Fortune Sphere. Swim back through the river

you just came from and take the new path opened up to you on the east side.

Swim through a small river to reach a Return Sphere and Recovery Ring. The

Sphere is a great help on the sphere grid letting you Teleport to areas you

have been to. Return back to the area you came from. Go to the west until you

reach a Star Armgaurd and head back to the area you came from. Go north and

take the left path there. When you reach the top a conversation begins.

Afterwards, head to the save sphere and save. Get ready for an easy fight.

 

[BOSS - Sanctuary Keeper]

[40,000 Hp - 16,500 AP - Steal Turbo Ether]

 

Enter the fight with Auron, Wakka/Kimarhi, and Yuna. Have Yuna cast reflect on

the boss. That will cause it to reflect its healing spells onto you. Also use

Armor Break to do double damage. Switch out Yuna for Tidus and start attacking.

The beast will try to heal itself, only to end up healing you. After trying

that a few times though, it gets the idea. It will then cast reflect on one of

your characters to bounce healing onto itself. At that point, you need to

Dispel the reflect off you, or switch out the character. Every time you lose a

character, just Phoenix Down, don't bother healing. Just keep attacking it. The

boss only has a few moves:

 

Photon Wings: Casts Curse (no overdrives),and other effects. Deals 1000+ damage

Mana Breath : Deals 4300 damage to one person. Just revive the fallen

Attacks  Deals about 1200 damage. Ignore it

Tail SweepDeals about 1200 damage and delays your turn. Wakes up everyone.

Curaga   Cures 9000+ HP

 

He starts the battle with Photon Wings, which is the most annoying attack. As

long as your HP does not dip below 1100, your ok. The tail sweep is good when

Photon Wings put your whole party to sleep. Just keep attacking it and its gone

in no time. Almost to the end of the game !

 

---

Zanarkand Ruins - Revisiting old memories

[Important Items: Nothing]

 

This is like the walk on Gagazet, long. But not too long. Start going through

the straight path. You will battle normal fiends along the way. Continue until

you reach the huge dome area. Once you enter, prepare for a beating. The random

fights here are pretty tough, mainly Machina of any kind. And Rikku can't kill

them in one shot. Rely on Power Break and Armor break through this. If you

fight any undead people, just use a Phoenix Down on them and kill them. There

may seem to be many paths, but they are all short and meet up in the same

place. Just keep going and collecting treasures.

 

The place is full of Pyre flies, so you will se many images of the past. When

you see the images of Seymour as a child, keep going. You will then see Braska

and Jecht and Auron in the memories. Follow them and save at the next sphere.

Time for the simple and long cloister of trials. This one is very easy, but you

have to do a lot.

 

---

Zanarkand ruins - The Cloister of Trials

[Important Items: Sun Crest]

 

In the first room, this is going to be like a warm up before the real thing. On

the back wall are Tetris images, and you goal is to  find them on the floor. Go

up and talk to the wall with the Tetris image and it shows you where you need

to step. Its like a memory game. Memorize where you need to step and do it. The

order does not matter. Messing up cause the puzzle to reset. Once you complete

it, pedestals come out the sides of the room. Push them in one at a time,

starting counter-clockwise. When you put one in, its activates the next Tetris

puzzle in the next room. You have to complete all 4 to continue onwards. The

left center and right center pedestals are for later, so leave them alone. When

you push the first pedestal in, go to the next room and speak with the Tetris

wall-images to see where to step. When you finish the puzzle, head back and

push in another pedestal, and another, and another. At this point you will have

4 of them done. Go into the huge room and take the red sphere from the left of

the Tetris wall image. Go to room one and insert it into the left pedestal.

That deactivates the power.  Push it into the wall. Go back and get the blue

sphere, which deactivates the Tetris-wall image. Insert it into the last

pedestal, and push it into the wall too. Puzzle complete !

 

Save the game, and go into the huge room. Get ready for a complicated battle!

 

[BOSS - Spectral Keeper]

[52,000 Hp - 12,000 AP - Steal Turbo Ether, and Ether]

 

Strategy by: Sean

 

"Tough. Your characters surround him on the points of a hexagon, with him in

the middle. You can move to different points by using your turn, which is good,

cause every time the boss is hit by any attack he counterattacks and hits all 3

points he is facing for 2500-3000 damage.  Protect and haste on your entire

party are almost requirements.  On his regular turn. the *only* attack he uses

is Berserk Tail, which, you guessed it, tries to berserk one party member,

making them attack and get your whole party counterattacked.  Do not summon

Aeons unless they have their overdrive up, you will only have time to do one

thing with them before a Glyph Mine appears under them and kills them

immediately.  Occasionally a couple of Glyph Mines will appear at random

points, move characters off of them ASAP before they explode"

 

Time to head deeper into the ruins. Save the game and head forward. Follow your

party members and save the game. You will meet Yunalesca, the toughest boss

battle yet. After the talking, get prepped !

 

[BOSS - Yunalesca]

[24,000 Hp - 0 AP]

[48,000 Hp - 0 AP]

[60,000 Hp - 14000 AP]

 

3 forms. Hard. Not Easy at all. Ill hand it this one off to the best Boss

fighter, Sean.

 

By Sean

"Form #1 20000 hp:  Ah, you think to yourself, 20000 hp?  There has to be a

catch. And you are right.  This is form #1 of this boss, and the easiest by

far. Attacking with physical attacks will cause it to counter with a 200ish

damage attack that negates all beneficial spells like Haste and also casts

Darkness and sometimes Curse.  Magic attacks are countered with Silence.  You

should be able to take care of it fast though. Try not to use your aeons for

this form, you'll need their status immunity later."

 

"Form #2, 40000 hp:  Tougher.  Counterattacks the same as above, except now

alternates her turns between Hell biter (very low damage and inflicts Zombie on

every party member) and Absorb (absorbs half a characters MAX hp, meaning 2 of

them kills you) She does this over and over till you kill her.  Shiva helps

here, the other Aeons are too slow and their overdrive gives ???? three turns,

generally Absorb Hell biter Absorb, and then you have a dead aeon.  Aeons that

cannot heal themselves are essentially worthless (Valefor and Bahamut if you

haven't given him Cure spells) Since Absorb kills any of them in two hits. 

Not too hard, you say?  Its not over yet!"

 

"Form #3, around 70000 hp:

 

 Counterattacks same as above two forms, uses Hell biter alot, but now things

get tricky.  Now it uses Curaga (5000-6000 damage on one zombified person) and

Mega Death (instant kill on all non-zombified people).  Also sometimes uses

Mind Blast(500-1000 damage on each character, inflicts confusion)  I recommend

full hasted party, two non zombified people and one zombified person at all

times.  Thats how I lasted the longest anyway.  Aeons, assuming you even have

any left alive by now, get even harder to use here with the Mega Death threat."

               

After the fight, search around for the Sun Crest. Thats needed for Tidus's

Ultimate Weapon and if you miss it, you will have to come back down here. After

you get it, ride the elevator back up and exit the place. Cid arrives on the

scene at this point.

 

---

Airship - The Final Destination

[Important Items: Nothing]

 

Free at last ! That means you can go anywhere on the map you want to ! Talk to

everyone on the ship and get organized. Save the game and try a few Sidequests.

Take a vacation to a town, or go item and monster hunting. After your done with

your break though, its onwards to Sin.

 

---

The Final Confrontation - Battles

[Important Items: Nothing]

 

Back on the Airship, speak with Cid. You can now fly the thing to wherever you

want. From the list of places to go though, select High bridge. Its time to

fight. When you arrive, head forwards to the people there. Looks like things

won't go too smoothly, and Sin is waiting for you. Prepare to battle ! Just

keep pushing onwards and fighting. After a battle, If you can move, just go

forward and don't explore. Save whenever a Save Sphere pops up too.

 

[BOSS - Sins Fin]

[65,000 Hp EACH - 16,000 AP EACH - Steal Gems and X-Potions]

 

Easy fight. The key here is to Haste your party, and Armor Break Sin. Bring in

the Fighters and start hacking away at Sin. This form of Sin is very weak and

deals damage easy to heal. Just heal with potions of any kind and revive using

Phoenix Downs. Protect spell helps here too.

 

[BOSS - Sin and Sinspawn]

[36,000, 20,000 Hp - 19,800 AP - Steal Gems]

 

It gets a bit harder now. The Sinspawn takes all magic attacks directed at Sin,

do take it out first. Armor break it and Silence it, then just attack it. The

weak Sinspawn stands no real chance. Push onto Sin now and unleash a few

Overdrives and attacks. Cure your party whenever your health reaches critical

areas. Keep it up and another battle is won. Try to not use too many

overdrives, and rely on magic the most.

 

[BOSS - Overdrive Sin]

[140,000 Hp  - 20,000 AP - Steal Gem, Ether]

 

This is the hard fight. Sin now has an Overdrive Meter. Make sure to rely on

magic once more. Unleash all you Overdrives on Sin and keep healing any Status

Effects casted on you. Hastega and Armor break will help. Mental Break helps

you inflict more magic damage. Double cast Ultima with Lulu, and have Yuna use

her Holy. Keep it up and don't let Sin each its Overdrive. If Sin manages to

use the Giga-Gravitron, your dead as a door nail in one hit. Its best to just

heal after every attack you take, and make sure all your attacks dish out at

least 9999 damage, so you can kill Sin before it uses its Overdrive.

 

---

The Final Confrontation - Seymour Again

[Important Items: Nothing]

 

After the Sin battles, you end up inside Sin. Push through this place and try

to avoided all battles, as these fiends are terrible. Keep following the main

path until you find...

 

[BOSS - Seymour Omnis]

[80,000 Hp  - 24,000 AP  - Steal Gems]

 

All you need are 3 or 4 Overdrives from your characters and Valefors final

overdrive.

 

By: Quicslvr05

"For the last incarnation of Seymour you can beat him unbelievably easily by

using Valefor's second overdrive energy blast.  If you don't have it take the

air ship to Besaid and talk to a women by the temple, she'll give you

"something chewed and mangled"  it will actually be Valefors energy blast.

This takes about 50000 of his 80000 hp.  Before you use it though just use a

couple powerful over drives. that should pretty much do it."

               

---

The Final Confrontation - The Tower

[Important Items: Nothing]

 

Yay, how great. Follow the main path until you find a wall with a Glyph. Touch

it. Now, continue and step on a symbol on the floor. You now have to find all

ten treasures in this place before heading to the final fight. You first need

to kill 30 fiends to open all the doors here. After that, had through each door

and collect all ten treasures. This Teleports you to the final fight.

 

[BOSS - Braska's Final AEON]

[60,000  Hp FIRST FORM ]

[120,000 Hp SECOND FORM]

 

Easy. Use the same tactics as all the fights before, except save your Aeons

Overdrives and Characters Overdrives for the second form. Haste everyone at the

start. Use double cast flare and Yuna's Holy to attack. Make sure you heal

whenever hurt, max HP is crucial here. Keep it up until it transforms. At this

point, watch for the Aeons overdrive gauge. If it gets too full, use Tidus'

Talk option to lower the gauge. When it gets to around 100,000 HP, unleash

every, single overdrive you have. This thing is dead, especially if it faces

Valefors second overdrive.

 

[BOSS - Aeon Battle]

You get to fight your own Aeons, but you have the advantage of choosing which

you want to fight with. This means just use an Aeon with the opposite element

of the enemy and its over. Easy as pie.

 

---

The Final Confrontation - YU YEVON

 

[FINAL BOSS - Yu Yevon]

[99999 HP]

 

Easy. All the other fight to this point are relatively harder. All you have to

do is cast reflect on Yu Yevon to make him heal you, and reflect on one of your

guys to reflect his attacks. Don't worry about spells, just keep using the

attack command and healing whenever your hurt. A pretty lame final boss, oh

well. If you want a challenge, then try to not use reflect. Very easy for a

last fight. Congratulations, you beat the game! Enjoy the ending.